When we last left of on this, our Tales of Rebirth playthrough, the party decided it would be a great idea to tour the whole world and attempt to smack the racism straight out of people. I mean, mystical beasts weren’t enough so maybe a good ass kicking will take care of all our problems. So let’s get into it yo!
So the parties first stop is the city of Animakal, which was the desert city where we dragged an unconscious Annie to. The party enters a building that I don’t remember the significance of because it’s been so long since we’ve been here and discovers that a Gajuma man has kicked out the elderly Humas couple that used to live there. The party is outraged and bullies the man into telling us where they went off to, which happens to be the monster filled oasis. Great. Naturally we go after them and manage to narrowly save them and some other Humas from an attack of Garos. The couple is happy to see us until they notice Eugene hanging out with us. Before they can throw a full scale hissie fit, a woman with the group talks some sense into the bunch. Lucky us. We guide the group back into Animakal which we discover has just been invaded by a massive horde of Garos. The group of Humas is stoked to see the Gajuma getting attacked, but again our woman friend smacks some sense into the town and we kill all the monsters. Upon being saved, the Humas and Gajumas begin to argue out their problems and finally start the process of getting their shit together. Job well done chaps!
Upon “fixing” Animakal, the P.O.V. switches to Agarte who is still chilling in Belsas. It appears a Gajuma woman has been injured and Agarte wants to help her out, but the woman is not too eager to trust Humas-Agarte. Shenanigans ensue and Agarte is tricked into accepting pepper as medicine. Something that bites her when she attempts to give it to the Gajuma woman. Luckily, a child who is friends with the Gajuma woman’s child happens to bring some medicine. Gajuma woman ungratefully takes it and stalks off without saying thank you. Some people. Agarte is naturally discouraged, but before she can brood on it, the P.O.V. switches back to Veigue and Co.
The party arrives in Babilograd to discover a giant argument brewing over the villages priesthood. Apparently the Gajuma want the current priest to step down and the Humas have holed up in the top half of the village in order to prevent any kind of change. Through our old friend Dana, who is stuck in the lower half of the village away from her Humas lover Ox, mentions that the Humas have locked the lift so no one in the lower half can get to the other half. Wonderful. That means the only way to get up there is through Climber’s Canyon. To only make matters worse, there is a rock slide problem in Climber’s Canyon making it so no one can get through. Luckily we have a force user who just so happens to be able to destroy rocks! We walk all the way through the dungeon once again and make it to the top half of the village where we meet up with Ox. He is naturally upset that he can’t get to his gal and tells us we’ll have to talk to the lift manager to get the lift working again. Naturally the lift manager, in typical bureaucratic fashion, tells us to go to the someone else. That someone else being the priest. We talk to the priest who gives us a stern “Heck no”, but as we begin to argue, a Gajuma man appears and chases the priest into the church dungeon from earlier. Being two defenseless morons in an RPG dungeon, they get attacked by monsters. Luckily we manage to save them. (We’ve been saving a lot of stupid people lately…) Upon getting out of the dungeon, a giant race argument occurs in the middle of the church. The priest, in a sudden fit of understanding and passion manages to talk sense into the group and the party gives each other high fives to celebrate how useful we are and stuff. Upon leaving the church, Claire remarks to Veigue how she wants to go home and see her family, but Veigue tells her he will take her back when he has her back to normal. She seems put out and walks off. Veigue then grabs his head in pain as a blue glow takes over his body. Pretty strange… Could his Sacred Beast be rejecting him since it kind of seems like he’s backtracking on his previous insecurities? Guess we’ll have to find out later.
Cue another P.O.V. change to Agarte. This time, Agarte is in Petnandjanka. No idea how she got there but whatever. While there, she finds out that a group of Gajuma men have locked themselves in the mine in order to protest something or the other. After talking to some of the Humas mine workers. Agarte gets it into her head that it would be a brilliant idea to turn on all the machines in the mine and heat them out. This almost kills everyone in the mine, but hey, it got the Gajuma out. The Humas and Gajuma mine workers race to fix the machines and return the mine to its normal temperature. This collaboration, as well as some choice words from Agarte, opens the two groups minds and they start on the path toward not being racist douches.
And that is where this weeks post ends. Next week, the End Racism Tour continues! What cities will the party magically return to normal next time? Read to find out! With that, here are your kanji of the week:
- 絆 > きずな > Bonds (between people)
- 険悪 > けんあく > Dangerous; Gloomy; Threatening
- 項 > こう > Clause; Paragraph; Item
- 普通 > ふつう > General; Ordinary; Usual
- 巣窟 > そうくつ > Den; Haunt; Hangout
- 種族 > しゅぞく > Race; Tribe; Family; Species
- 対立 > たいりつ > Confrontation; Opposition; Antagonism
- 説得 > せっとく > Persuasion
- 叱る > しかる > To scold
- 謝る > あやまる > To apologize
- 不穏 > ふおん > Unrest; Turbulence
- 戒律 > かいりつ > (Religious) precept; Commandment